For more help with? Final Fantasy 12? Elsewhere, there's our hidden Espers strategy and locations and Elite Hunts and Marks pages, how to get the best Zodiac Jobs for each character , advice on farming LP from Jellies and even how to get the Zodiac Spear. We'd also recommend having two healers - one for use during most of the fight, and one you can swap in after a Darkja to resurrect your primary healer before swapping them back out.
In addition to his regular bursts of Darkja Zodiark will hit for HP of damage with a single swing, with a high chance of Disease thrown in. Try and Dispel him of his buffs when possible, but when he uses his Magick Shield disable your Dispel gambit to conserve MP for healing and resurrection. Rushing the fight will likely lead to an early demise, and if you start to lose too many people it can be difficult to recover.
At times he will become completely impervious to attack, so during those periods we'd recommend removing your healer and whoever else you're using from active duty - he'll continute to use Darkja, so if your lone member dies you can quickly swap in your healer, resurrect the fallen, and then swap them out again. Watch the Combat Log, and as soon as one or other of his barriers drops get in an attack - he'll bring them back up very quickly, and you may only have a couple of seconds to get a hit in before having to wait it out again.
Yiazmat aside, this is probably the toughest fight in the entire game, so even if you cruised through everything else expect to be repeating this one many many many times! Once you've finally bested him the exit on the west of the room will take you back to Crossover C, so on the plus side at least the way out is a lot quicker than the way in. Head back to our Esper battles, strategies and locations hub for more on the various other Espers, or our main Final Fantasy 12 The Zodiac Age walkthrough and guide hub for plenty of other guides, too!
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. Read our policy. Jump to comments 2. Mat has been playing video games since the late 70s, and hopes one day to be good at them. A non-elemental attack and Zodiark's ultimate attack. In an eclipse, Zodiark falls into a calm sea. An egg rises to the surface, and Zodiark hatches to reveal his second form, a serpent with vast, feathered wings.
Folding his wings around his body, he draws energy from his surroundings and spreads his wings wide, filling them with power and obliterating his surroundings. As he flies off into space, with the energy of the eclipse charged in his body, Zodiark flies to the targeted enemy, and destroys the fabric of reality itself in a catastrophic explosion.
Final Eclipse deals 50, base damage 60, in the Zodiac versions , making it one of the most powerful attacks. Enemies with the Reduce Damage augment, such as Yiazmat , will instead take 35, damage or 42, damage.
Unlike most other Esper attacks, Final Eclipse is unaffected by Reverse. Zodiark is fought in the special dig site of the Henne Mines and also fought in Stage 97 of the Trial Mode in the Zodiac versions.
His special move is Darkja, a powerful Dark-elemental cinematic attack that has a chance to instantly KO a target, and can inflict Blind on a character even if he or she is KO'd. He starts the battle with Reflect, Protect, Shell, and Haste. Zodiark's Banish Ray usually inflicts 9, damage. At quarter health Zodiark begins using Shift to change his elemental weakness.
When his HP is almost gone. Zodiark's Battle Cry will make his attack stronger. Around 40 — The first thing to do is to cast Dispel to rid Disma of Faith and Bravery. The fight is easier when the Dark Lords are not helping Disma, but when the Dark Lords are killed, Disma will spawn more. Elite Hunt Battle: Gilgamesh first battle He pulls out another sword and the battle continues. User Info: Leebo The Morbid Urn which is a item called the Canopic Jar causes monsters to drop the items he mentioned.
High Arcana are needed for certain bazaar recipes such as making the powerful Tournesol sword and Arcana are needed to make High Arcana. Once inside the party should head north, turn west in the section before the gate crystal. Renn is in Rabanastre.
Be careful approaching this large group of enemies. Focus on taking out the Abysteel bats first and then attacking the Gizamaluk. The Gizamaluk can cast Crushing Fangs which can instantly kill a party member. This candle will illuminate the new sections of the Henne Mines that you are now in. Checking the map, you will notice that many of the sections of the mine to the south of where you are standing are not filled in, but there are hidden pathways and mine sections that are not recorded on the map.
Head south and then east until you reach the next area. You will be faced with a new enemy as you work your way south in this area. Hecteyes will drop from the ceiling and ambush your party in a few spots in this section of the Henne Mines. They cast an abundance of negative status effects which will be negated by the Ribbon accessories. There is also a chance that you will be ambushed by a Glaring Eye or Necrofiend enemy. Every time you kill an enemy in this area and in every area after this in the Henne Mines there is a chance that one of these two enemies will spawn shortly afterwards.
Take your time working your way through this dungeon and be prepared for these enemies to spawn before you move further on down the tunnels. Take this time to equip the three Black Masks that you brought with you on all three of your characters. Your final destination is in the top left corner of this area which can be somewhat hard to spot due to the mines not appearing on the mini-map.
Take some time to prepare your party members before entering the next zone by reading further below before you start the battle. First things first, you should make some adjustments to your game configuration if required before initiating this battle.
Open up the Game Menu and go into the Config section. It increases the amount of time between turns for your party members and for Zodiark but it does not reduce casting times and durations which will impact you over Zodiark disproportionately. Zodiark will cast Darkja as its first attack as soon as the battle begins no matter what.
Darkja does Dark-type damage, which means that the damage effects can be completely negated by having each of your characters wear a Black Mask. As such, there is a huge element of luck and randomness when it comes to this fight. You may have to attempt this fight a few times. Zodiark will also use three other moves that will cause problems depending on what level your party members are: Lv.
This battle is much easier if your characters are a level that is not a multiple of 2, 3 or 4. Specifically, if they are levels such as 47, 49, 53, 55, 59, 61, 65, 67, 71, etc. Setup your alternative party members with optimized equipment so that they can hopefully survive one or two attacks and set them up with a Gambit to use a Phoenix Down on any party members.
Ideally, equip them with a Bubble Belt if you have extras. Make sure to split your enhancement status buffs between your various party members. Have one party member cast Protectga , one party member cast Shellga , and one party member cast Hastega. For this fight you will want to keep Decoy on your strongest party member, but do not equip that party member with a shield, as Zodiark completely ignores the Evasion stat with its attacks, so there is no benefit to equipping a shield.
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