Locate the next passageway, and head deeper into the abyss. The next chamber has falmer dwellings and a fenced-in area where Sudi 's body lies, along with the Scrawled page and Bloodstained note. There will also be falmer and chaurus.
Continue exploring, dealing with the chaurus as preferred killing or sneaking past them until the Dragonborn arrives at a hole in the floor where the only way to proceed is to jump down onto a ledge.
Do so, and kill the chaurus that are in the area. Harvest chaurus eggs if desired there are several hundred available here, as the area is a chaurus nest , and continue to explore, dealing with more chaurus along the way. Next will be a large cavern with stalactites, several chaurus, and a chaurus reaper. The chaurus reaper must be killed before one can exit the abyss, and can be difficult for lower-leveled players, and is guarded by at least one chaurus.
When killed, the chaurus reaper will have Habd's remains necessary to gain the power Sailor's Repose , as well as Habd's lighthouse key. With Habd's remains in hand, continue forward to a trail that leads up along a ledge that leads back to the opening of the abyss. There is a falmer chest on the pathway. At what looks like the end of the path, jump down to end up in the first room entered when exploring the abyss. Return to the lighthouse cellar, go upstairs watch out for the bear trap, as it is now reset , and pick the lock on the other wooden door, which leads to the top of the lighthouse.
There, climb the ladder that leads to the pot of fire, and activate it. Habd's lighthouse key is needed to open the chest that is on the roof of the lighthouse, and once this last task is undertaken the quest is complete. Prior to completing the related quest, it is simply a small natural cave that is home to three horkers…. Skyrim:Brinewater Grotto. Brinewater Grotto is a cave located in North Western Skyrim.
You can find it by traveling North, up the mountains from Solitude. It can also be entered through a hard-to-find entrance in the East Empire Company Warehouse. The warehouse requires a lockpick to enter and is crawling with wardens who are not happy to see you. Users questions. Where is the key to the Frostflow Lighthouse chest? Where do I bring Habds remains? Where is Frostflow abyss in Skyrim? How do I get to solitude lighthouse? Where did jaree-RA bandits take the loot? Outside, there is a large locked chest that cannot be picked it requires a key and another ladder leading up to the side of the brazier to allow it to be lit.
Back inside, the master-locked door to the east opens at the top of stairs leading down to the cellar. There are two bear traps on the stairs, the latter halfway down beside a pile of food sacks. At the bottom there are plenty more blood splatters on the floor and a large pile of firewood with a woodcutter's axe beside it. Two chaurus are wandering around the cellar, and by a stone pillar are two fish barrels with an iron dagger on one of them and a pole suspended between this and the next pillar holding four whole salmon.
Against the outer wall to the southwest is a pile of crates and a couple barrels, with a potion of minor healing and an iron dagger under a basket on a crate and a pickaxe on the ground beside them.
On the far side of the second pillar is an adept-locked chest containing minor loot. Continuing around the cellar's outer wall, to the south is a tanning rack , and to the left is a set of shelves holding a bear pelt on top, some clothes, and a sack of food. Farther left, past a food barrel is a second set of shelves holding more clothes, more food sacks, and a potion of minor magicka. To the left of this is a pile of crates, and left again are a couple knocked-over cupboards with a hole where the Falmer broke through.
To the left of the hole, against the internal wall are a pile of straw bales, some crates with two lockpicks and a food sack on top, and two more suspended poles holding a total of eight whole salmon. Exiting the cellar through the hole dug by the Falmer, there is a Falmer war axe on the ground to the right.
After a few paces, you proceed to Frostflow Abyss. The abyss contains Falmer, chaurus, and frostbite spiders , and if you have Dawnguard installed, you will also have to deal with a few leveled chaurus hunters that are hidden in cocoons.
The abyss has high numbers of both chaurus egg sacs and glowing mushrooms , totaling up to egg sacs and 93 mushrooms that can be harvested. You continue descending an icy tunnel. At the bottom, blood splatters are on the ground, and the passage opens into a cavern with two Falmer tents opposite, with a leveled Falmer magic-user in the one on the right.
To either side of the tunnel you are exiting are stacks of crates, an empty chest, and barrels. On a crate to the left are five gold coins with a random potion of stamina beside it. Between the stacks is a bear pelt on the ground, while off to the right is a chaurus near a gated exit, a Falmer sword on the ground, and a knapsack in the corner.
Around the corner to the left is a third Falmer tent, which contains a random potion of magicka. The next tent is empty, while between the first two tents is the body of Mani pierced by a Falmer sword and lying on a flat-topped rock with fires by his head and feet. The third tent has a small fire in front and only contains the Falmer magic-user. The exit is through the gate to the right. Beyond the gate, the passage climbs and turns to the northeast at the top, with nine patches of white cap fungus at the corner.
It then opens into a cave with a Falmer and a chaurus. In this area, there are several flat-topped rocks with various items on top. On the first rock on the left are one random poison , two loose chaurus eggs, a bowl of troll fat , a sample of ice wraith teeth , a sample of glowing mushroom, a nightshade flower, and two random potions of healing.
On a rock by the east wall are two Falmer war axes, a Falmer shield , a Falmer bow , and two pieces of chaurus chitin. On a rock beside the wall to the southeast is a dead chaurus and a piece of chaurus chitin.
To the southwest is a passage marked by a lit torch thrust into the snow on the right. Take care, as there is a tripwire that triggers a claw trap from above.
At the next corner, where a sample of glowing mushroom is on the ground, the passage turns northwest and opens into a cave with a Falmer tent opposite and cobwebs and spider egg sacs to the right. Inside the tent is a leveled Falmer, and two frostbite spiders are off to the right.
The passage exits this cave to the southwest, in front of the tent. The next turn is to the southwest, where there is a two-tiered cavern ahead containing two leveled Falmer and a leveled chaurus.
One of the Falmer is standing at the front of the ledge above, while the other is farther back out of sight, and the chaurus is on the ground level behind the pillar in front. There is a Falmer tent on the left with a couple loose chaurus eggs on the ground in front and a novice-locked Falmer chest and two loose skeever tails inside.
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